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Nathan Dickson
Nathan Dickson
3D Rigger & Generalist
Provo, United States

Summary

3D Rigger and generalist. Current Junior in the Brigham Young University BFA Animation program.

Experience with facial and body rigging, facial and body mocap, character animation, character modeling, real-time technology, procedural modeling and shading, python scripting, camera tracking, rendering, compositing, and other fields within animation.

Working towards a career as a rigger in the film animation industry.

Skills

ShadingCharacter ModelingRiggingCharacter AnimationVideo EditingProcedural ModelingPython ScriptingProcedural ShadingReal-time

Software proficiency

Maya
Maya
Houdini
Houdini
Unreal Engine
Unreal Engine
Python
Python
RenderMan
RenderMan
Karma
Karma
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Arnold
Arnold
MotionBuilder
MotionBuilder
Premiere
Premiere
Photoshop
Photoshop

Productions

    • Movie
      Spring Chicken
    • Year
      2022
    • Role
      TD, Facial Rigger, Animator
    • Company
      Brigham Young University
    • Video Game
      Avast Ye
    • Year
      2019
    • Role
      Modeler
    • Company
      Brigham Young University

Experience

  • Research Assistant at Brigham Young University
    Provo, United States of America
    September 2022 - Present

    Developing a pipeline to stream-line previs using Unreal Engine 5, auto-rigging, mocap suit, Maya Unreal Live-Link, physical to virtual camera, etc.

  • Rigger at Continuing Education
    Provo, United States of America
    June 2022 - August 2022

    3D Character facial and body rigging,

    Setting up and applying mocap to both the face and body of characters,

    Transferring rigs between Maya, Motionbuilder, and Unreal,

    Cleaning up mocap data on rigs.