3D Rigger and generalist. Current Junior in the Brigham Young University BFA Animation program.
Experience with facial and body rigging, facial and body mocap, character animation, character modeling, real-time technology, procedural modeling and shading, python scripting, camera tracking, rendering, compositing, and other fields within animation.
Working towards a career as a rigger in the film animation industry.
Developing a pipeline to stream-line previs using Unreal Engine 5, auto-rigging, mocap suit, Maya Unreal Live-Link, physical to virtual camera, etc.
3D Character facial and body rigging,
Setting up and applying mocap to both the face and body of characters,
Transferring rigs between Maya, Motionbuilder, and Unreal,
Cleaning up mocap data on rigs.